fredag 9 januari 2015

Steady Progress

Greetings, today I (Lukas) will speak for Reaper's programming team and report our weekly progress.

So far we've mostly been spending our time on brain storming and adapting our ideas to make our project as good as possible while being simple enough to allow us to release our game before the deadline we've set in May.

With that said, we've finally managed to convince our grumpy managers to accept our game idea and therefore we'll no longer need to spend time on planning.

After our winter break we've been getting some 'physical' progress on the game. Art that's supposed to be in the game sooner or later has started to roll in and the basic systems that we require to make our game playable.

We've finished the actual map layout as well as the basic system on how our enemies work.

http://i.gyazo.com/75f6385842f85f38babf8ac25a89ac4b.png

As for every other TD (tower defense), there is a start and a end of the path where the enemies travel. We've managed to properly make the enemies travel down the path (dirt tiles), additionally a basic version of our wave system is working. Currently we're able to modify the following:

Enemy Type:
Spawn Interval:
Number of Enemies:


That's all for now, cheers.

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