fredag 6 februari 2015

Weekly Report

Hello again, this week I will be bringing the latest news from Reaper's programming team.

While we don't exactly have any brand new features that will dramatically change the gameplay, We've done plenty of tweaks in general and I will mention most of them and explain why we needed to do those tweaks and bug fixes.

So the biggest issue of the week was about the game duplicated itself. The intention of our trained monkeys (programmers) was to create an explosion, but magically we drew everything on screen twice. Needless to say we noticed the bug quickly due the game started to lag and we rapidly noticed our mistake and it's no longer an issue.

The player no longer gain four gold mines automatically and you now need to build them properly  like any other tower. We automatically spawned it on the map to test the functionality much quicker but it seems to work properly now so we no longer feel that need. However you can only build it on the special gold mine plot.

We've also expanded our number of enemies within our game. Anton has worked very hard on it this week. Both Pirate and Undead enemies are now able to spawn and work correctly. The pirates are also animated and rotate properly when they turn unlike all the previous enemies we've shown.

The progress on towers are also moving forward. This week we've completed two additional towers. 'Wizard Tower' and 'Arrow tower' + its upgrade "Gattling Gun". The Wizard Tower is currently just shooting a normal projectile every once in a while, however once we've added the upgrades for the tower it will gain a few special abilities that will make it extremely unique. Arrow tower is an unique tower because of the fact that it doesn't directly target units. Instead, it targets locations on the ground and everything that comes close to the projectile takes damage. Currently it shoots in four directions, north, south, west, east. This tower was quite tricky to code because of the fact that our projectile system requires you to specify a target unit. So we had two choices, either we add a bonus method to handle this tower specifically, which would also lead to changing

Lastly we got a upcoming wiki page which will be available from the ingame menu and contain all nececary information about all enemies and towers. Possibly all the gameplay mechanics in general (in the future). Note that this is work in progress so we'll likely informing you of the progress on that next week.

//Lukas N

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