fredag 27 mars 2015

An update from a graphics designer.


So here comes another update from a graphics designer. Lately I've been working on a new group of enemies; the spiders. So far I've only finished one (out of the planned six), but I'll show you a sneak peak of it. Say hello to the C4ider.

I'm also about halfway done with another special spider, but I don't want to give too much away at this time. I will give you a hint though, it has something to do with revival. I hope to finish this spider aswell as the other four within two days, and I'll be putting in alot of my own spare time to make sure they look as good as possible. 

Next week I'll be creating new towersheets for upgraded towers, this includes putting in a lazertower. You'll get this sick tower by fully upgrading the gatlingtower, but it will most likely be very expensive to make up for the insane power this tower will provide. I also plan on revamping the arrow tower to make it's level one version look even better.

Now I'll go on to explain the tools I've used for my eight legged creations, so if this doesn't interest you, feel free to go right ahead and skip this part. I've been working in photoshop, and I have been using alot of the tools that photoshop provides. One of the most useful tools so far has been the "Difference clouds" tool, which has helped me alot when it came to reskinning the spiders. This tool can be found under Filter>Render>Difference clouds, and I strongly recommend this tool if you're looking to reskin already existing sprites. After clicking random colors and pressing this button for like 10 minutes, I came up with 6 different spider types. And after tweaking the colors a little bit with the pencil tool, they started to look like entirely different types of spiders. This was my end goal all along, and I'm very happy with the end result.

Now moving on to the running animations. I've looked at footage of real spiders running (mostly tarantulas), and I tried to mimic the jumping look of the tarantulas back legs. I found that having fewer frames resulted in the running animation looking more real, and so I decided to make the animation three frames total (four if you count the repeating frame). I'm very satisfied with the way the walk looks, I will be using the same amount of frames on all of the spider's walking animations. On a side note, this same effect would probably also be achieved through adding a lot of frames and making the time between frames lower, but that would require more effort for the same kind of effect. 

I think that's all for now, I'll be updating you guys on the towerupgrades sometime in the future.

Best Regards, Alexander Drozd from the Reaper Crew.

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